I've particularly noticed the penalty in action when I'm scout, but I want to know how often you guys see it affect battles. 08 damage. Bumped 24 minutes ago by š“ Cash 4 TF2 Bot #2 š“. Even if it's easier to play against Pyro at higher elos it seem a. Is afterburn really that bad? I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. Question about. . You're effectively having to decide between losing sixty health or devote time and. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like. res you will see a variable "NegativeColor". Medic isn't a god. I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion?The answer: use a gun. T. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. time with new weapons! However, I haven't seen much discussion on perhaps the most likely weapon to be added, the Afterburner. The Scorch Shot is a community-created secondary weapon for the Pyro. Or you can use Chris' TF2 configs here [fakkelbrigade. Detonator #20216 Level 10 Flare Gun +25% damage to self #Attrib_MakersMark. bad tf2 hats with good cosmetic loadouts pt. Flare Gun + reskins. not something that should've been added. For the base. The Splendid Screen Level 10 Shield +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer +50% increase in charge recharge rate. Also itās the flare gun that will likely kill with afterburn or you can finish them off with degreaser quicker, stocks negligible bonuses donāt even come into play. Anti-Pyro strategy. Better visual sync, more consistent (no visuals/damage mismatch). It is a saw with angular edges and a distinct team-colored handle with an arrowhead-like extension near the top and the Medic's class icon in the center. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. N. When these particles connect to an enemy player, a damage-over-time effect (sometimes called a DOT) called afterburn is applied. O. For Team Fortress 2 on the PC, a GameFAQs message board topic titled "Fix the weapon day 22: The Phlogistinator. Vaccinator ubercharge resistance is set to 60% during debuff (opposed to 75%) which is 20% multiplicative loss (0. An update to Team Fortress 2 has been released. The Jungle Inferno Update was a major update for Team Fortress 2 that spanned throughout 4 days, starting on October 16th, 2017 and finally releasing on October 20th, 2017 after a 1-day delay. 25]x) Extra damage from crit: 60 (regardless of resistance) So, it appears that if a single hit is of multiple damage types, anything that modifies the damage of any of its types applies multiplicatively to the. A D. However, if a direct hit is scored, the pellet will hit the ground (usually. IF the target gets hit by both the direct hit AND the explosion, AND the full afterburn. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Buy Degreaser Team Fortress 2 has gained a large player base over the years and is one of the most popular games to this day, but the number of players can fluctuate so to find out just how many players are playing Team Fortress 2 check out this post. The Postal Pummeler Level 10 Mailbox axtinguisher properties (1)-50% damage vs non-burning players No random critical hits. is basically a good version of this weapon. Set to 10 by default: Server operator only tf2c_airblast <0/1> Disables or enables airblast. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you:. "damage bonus" in a TF2Items_OnGiveNamedItem hook or post_inventory_application event. Primary Weapons. I can't count the number of times I've died from afterburn less than a second before picking up a health pack. Now, it makes sense to have afterburn in the game. Just a thought. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. On the Detonator's wiki page, it says the following under base damage: . This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or. The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. Fire : Fire, or afterburn, refers to the damage-over-time effect inflicted on a player when hit by a variety of weapons, most commonly those of the Pyro. For one thing, the Chargin' Targe gave great resistance to fire already. The latter is kinda crazy, because the flare guns REALLY should use their own afterburn counter, instead of using the same one as the flamethrower. It if takes more time for them to die, it won't be count. It will decapitate enemy players if the Harvester kills them from a critical hit, and will. 11 ref, I own 10. Such as increased afterburn damage if used as a combo, in exchange for nerfs in different areas to offset it. Can someone explain to me why a class that can one hit kill most classes, gets random crits, has increased movement speed, and relies completely on melee in a game where the hit registration is extremely broken alread, is now allowed to be immune to fire? Pyro has always been the close range master, but now demoknights can just keep swinging until. From most sources, this deals 4 damage every 0. Retaining stockās damage and afterburn output is also a nice bonus for fighting a good scout thatās managing to stuff your jumps. T. Sun-on-a-Stick (New): (+) 100% critical hit vs burning players. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. While it is the active weapon, afterburn damage dealt to an enemy by the Flame. AshSystem ā¢ 8 mo. Team Fortress 2 Pyro Weapons Guide A breakdown of all of the pros and cons of every primary, secondary, and melee Pyro weapon in Team Fortress 2. In terms of damage, it's no laughing stock, ranging from 86 to 167 damage minicrits based on how much afterburn is left. I can go grab a health pack and instantly remove the afterburn, but it doesnāt change that this is annoying Yes it does, what makes it overpowered is that it just does too much. Can cover long range. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. PSA: the Sun-On-A-Stick is unironically probably the best melee for scout in pubs, as it reduces afterburn damage by 20 This stat was added a while ago, but surprisingly few players actually know that the sun-on-a-stick has 25% fire resist, which ends up reducing fire damage by 2 per second (1 per tick) reducing total afterburn damage from 60. Fire can mini-crit if forced to, by Jarate, being marked for death, and other ways. Shortstop is a good scattergun sidegrade. Your Eternal Reward Level 1 Knife Upon a successful backstab against a human. 8m radius Applies afterburn Can kill multiple. But lets look at the other component of flamethrower damage, afterburn. Similarly, -75% afterburn damage is pretty crippling in casual where there's frequently limited ways for a team to deal with an afterburn. The Afterburner is a community-contributed experimental primary weapon for the Pyro that was being play-tested by Valve. Per-tick afterburn damage increased to 4 (from 3), for a total of 8 damage per-second (up from 6 per-second) Flareguns now apply 7. Also the benefits of higher afterburn damage and lower airblast cost overweigh the downside of later DPM with the Panic Attack in my opinion. A D. After the 3rd collision with a surface/player, the shot disintegrates and cannot deal any further damage. 07-19-2013 , 14:30 Re: [TF2] Boosting fire damage; SDKHooks documentation # 4 Incidentally, when TF2Attributes or TF2Items are working again, you can change the amount of damage a weapon does using those with attributes 1. The Wrangler Level 5 Laser Pointer. 1 Answer. 5 seconds from 3 per tick for 10 seconds. Then MvM upgrades would be in casual. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. 20:2711. Discord: triple. 207. Passive reload. direct flames do the normal amount if damage. I'm aware the damage it does is slightly lower than a melee hit. Heavy Mask Level 10 Hat. Heavy Mask Level 10 Hat. The Scout is an ideal class to choose when confronting Saxton Hale in Team Fortress 2's game mode. Reply More posts you may like. It does the same amount of damage as a normal melee weapon if you include the afterburn, but without the afterburn it actually does less damage if your opponent can extinguish himself. It makes dealing with pyros extremely annoying, especially as soldier or spy. Counts all non afterburn flamethrower damage with the exception of the Dragon's Fury projectile. ā. It does NOT count reflects sadly. It makes dealing with pyros extremely annoying, especially as soldier or spy. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. See moreAfterburn. However, if a direct hit is scored, the pellet will hit the ground (usually. Keep your distance to reduce the effectiveness of all the enemy Pyro's weapons, and move erratically to avoid damage. After. This issue occurs with DirectX level 100. Weapon and items: Positive Additive Attributes. The scorch shot theoretically can deal over 100 damage in single flare. Comrade Komko May 7, 2020 @ 6:03am. Dealer's Visor Level 50 Hat. Degreaser > Stock, especially in competitive. Exhibit C: The Blast Radius; The Scorch Shot has a blast. Also, some weapons have damage based on where. Team Fortress 2. The Vintage Axtinguisher Level 10 Fire Axe 100% critical hit vs burning players-50% damage vs non-burning players No critical hits vs non-burning players. Airblasting gives reduced footing and air control for a short time. O. tf has unique grade weapons for $0. The Shortstop Level 1 Peppergun +20% bonus healing from all sources Increase in push force taken from damage and airblast. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Use these weapon combinations to immediately take out single targets, as the Degreaser's significant penalty to afterburn damage makes hit-and-run tactics much less effective. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. Zombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage) Zombie Heavy deals 20% increased melee. Similar to Botkiller weapons, they are unique reskins of specific weapons and only appear in Strange quality. The Axtinguisher is an unlockable melee weapon for the Pyro. *Upon hitting a burning enemy, extinguishes them and deals the remaining afterburn damage multiplied by 2. 01, you could also just wait for it to drop again. O. In addition, targets are now considered wet when doused. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. Bleed and Afterburn both are damage over time, but Afterburn is unique in that it halves healing speed (24 HP/s -> 12 HP/s). Bleed does 40 damage (10 instances of 4 damage over 5 seconds), afterburn on Stock does 60. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Click to listen. The Frying Pan Level 5 Frying Pan. Marketplace: mplc. AshSystem ā¢ 8 mo. You can't make a class's defining mechanic be so weak and irrelevant to the class's actual gameplay; it goes contrary to what TF2 is all about, having 9 unique classes with unique playstyles. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. You can quite easily end up doing 30 less damage for every single encounter. Ellis' Cap Level 10 Hat. - Valve made the Flamethrower's damage and afterburn length based on how long you burn someone. e. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. The penalty really isn't relevant, but in the other hand, afterburn damage overall is barely relevant to begin with in the current game because there are so many ways to easily. Press your reload key to cycle through resist types. ā The Pyro on sinister weapons. Ability to be spammed. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. 25]x) Extra damage from crit: 60 (regardless of resistance) So, it appears that if a single hit is of multiple damage types, anything that modifies the damage of any of its types applies multiplicatively to the. 5 seconds Removed: Minicrits whenever it would normally crit Changed: Damage type on charged shots changed from explosion to fire damage Does not require ammo Alt-Fire: A. I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion? The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. True, Afterburn is the same damage but dealt out faster. not something that should've been added. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. CryptoNew Flamethrower DPS. To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. Basic after burn does 3 damage per half-second and lasts 10 seconds, making it 60 in total. Also reflecting flares will apply the afterburn damage penalty. Right now afterburn is underpowered and useless in competitive (on flamethrowers), and just annoying in casual. . This weapon will reload automatically when not active. True, Afterburn is the same damage but dealt out faster. The afterburn damage seems to be capped. Deals lower afterburn damage. Crit damage + afterburn if the shot rebounds off of 2 players/surfaces before hitting target. . The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. 5 seconds of afterburn damage. While healing, provides you and your target with a constant 10% resistance to the selected damage type. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. You can easily avoid the bouncing flare, even with the stunlock, and even if you take the bouncing flare's damage it isn't hard to find a healing. ) Afterburn Idea 2:It's a melee weapon for pyro that sets enemies on fire, something his primary and secondary weapons already do. . Good news: shield disruption works as intended. Knife Level 1 Knife. I think it deserves that respect. 53 seconds. 2 less airblasts. Every flare is exetremely overpowered, the initial ability to get full after burn + abt 30 damage initially for hitting a projectile faster than the ā„ā„ā„ā„ā„ā„ā„ direct hit is stupid. Yes, I like this new weapon. Shotgun + reskins. Fire or Flames refers to the special particles produced by the Pyro 's primary weapons. Immune to the effects of afterburn. If I kill the current threat, why should I die 5 seconds later on a health pack?400 on initial or closest target (damage is halved for every enemy hit after initial or closest target) 28 (afterburn) 5. Changed: Now deals up to 100% higher base damage as the user becomes injured. An example is the Degreaser's sound, which sounds "lighter" no pun intended than the Stock Flamethrower's. ago. 3. The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn. After all, not every mercās attire is lined with asbestos. However, using the compression blast costs 25 ammo. When you open HudDamageAccount. The Pyro is deadly when flanking and ambushing. Nerf Flaregun afterburn. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. The Axtinguisher suffers a 33% reduced damage penalty compared to the stock fire axe, but deals a huge burst of damage depending on much afterburn the target has on them, up to enough damage to one-shot the light classes and leave Medics reeling on good swings. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. It is a jar of urine that can be thrown to cover enemies in liquid, making them more vulnerable to damage and easier to track. As to why, it wears a flame retardant suit. can cancel it out. Air blast cost is only 5 more and is almost entirely irrelevant. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. After all, not every mercās attire is lined with asbestos. I'm aware the damage it does is. I have almost 4000 hours in TF2, and roughly 200 on Pyro specifically. It should only deal 2 damage per tick. Ignites enemies hit with afterburn, and further upgrades increase afterburn length and damage. 75% fire resistance: took 7 damage (0. There is NOTHING wrong with this. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage. this deals more then the detonator even at much damage. Yes. 25x) Both: took 2 damage (resisted twice, [0. If I kill the current threat, why should I die 5 seconds later on a health pack?It makes dealing with pyros extremely annoying, especially as soldier or spy. Now if a Pyros you directly with a flare, I think you should take all the damage that comes with it. 8=0. Blue, with additional coding by Isatis and InvisGhost. A base shot will therefore do 80 damage if the victim cannot extinguish themselves. The reverse is true - a quick puff with the degreser followed by a flare shot bumps up the afterburn from 1/tick to 4/tick. res. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. its only immune to afterburn. Aim near their. This is mostly for the incredible damage that can even make short work of an overheated heavy if ambushed from behind. The magnitude of the damage increase depends on the afterburn's remaining duration. Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn. Many shooters allow you to score headshots from very far away with virtually any weapon. It can be cured by health packs, medics, dispensers, the payload cart, sandviches, spawn lockers, water, milk, jarate, airblast, as well as class-specific healing or negation like dead ringer. There is NOTHING wrong with this. ago. 5 seconds, just barely enough to combo on those two with. Tell me which one you would prefer. The Pyro excels when fighting in enclosed spaces, using various weapon combinations for quick kills, or flanking the enemy backline, where the wide spread of flames will affect multiple targets and disrupt healing from Medics. The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. It is an antique, blood-stained wooden shield with a painted yellow cross and reinforced by an iron rim with bolts and a deadly center spike. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. Flares fired from this gun bounce off enemies as well as allies before exploding. This is because the Jungle Inferno Update increased the default afterburn damage from 3 to 4, but the attribute did not get updated. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Team Fortress 2 runs on The Orange Box version of the Source Engine, designed to run on Microsoft Windows, Xbox 360,. With the degreaser, the max would be 85 (if the tf2 wiki's stats on afterburn damage is accurate). Feeling the rage here too. The existence of this weapon was first discovered in the form of a VTF filename string found in. flare afterburn is limited by distance. Was thinking about whether or not having an afterburn indicator showing the remaining afterburn time/damage per second could allow a player to make smarter decisions when attacked by a Pyro, i. As it is, it's only a mild nuisance. Edit: Spelling. Low risk. This issue occurs on the latest vanilla TF2 update. not something that should've been added. ā The Pyro. 2. It is a blast of cone-shaped gas emitting from the end of the weapon. Probably not the Degreaser though for the afterburn damage penalty. 2 less airblasts. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Before the advent of Team Fortress 2, many of you know of its direct predecessor, Team Fortress Classic or āTFCā for short. I think this would be cool for players to hit multiple targets grouped close together while keeping it fair. However, should an enemy so happen to be on fire, It will deal 90 Damage, which is the same damage as a Rocket Launcher that scores a direct hit. A D. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. 0001 becomes 6. TF2 is optimized and balanced for game sizes of 24 players or fewer (18 on. +200% afterburn damage bonusAny after damage effect should be hard to apply. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. there are times when you end up with 40 hp and afterburn damage on you, all snipers near you are dead/burning and too selfish to include you with their jarate, no medics. 4. With the number of ways to negate it and how common they are, it's only a matter of taking a few seconds to useā¦These changes should strengthen their afterburn capability, and make them a scarier threat if you let them too close. In addition, targets are now considered wet when doused. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Allowing a combination with the Neon Annihilator. The Harvester deals the same damage and has the same attack speed as the Fire Axe. . Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. Flames lose 50% of their Damage, DF loses 25%. My Idea: Buff afterburn to have there be an advantage to lighting people on fire. The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerAfterburn on pyro is by far one of, if not the most annoying mechanic in TF2. This results in an 1. The Sniper can use Jarate to extinguish himself or his teammates. And add a. The dragon's fury is the weapon with the least amount of afterburn on single hit, that being 2. Pyro Mask Level 10 Hat. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. Nessie's Nine Iron Level 5 Golf Club No random critical hits-25 max health on wearer. The Chargin' Targe is an unlockable secondary weapon for the Demoman. O. Critical afterburn does not exist, but it will deal mini-crit damage if the user has a mini-crit boost, or the victim is Marked for Death. I can't count the number of times I've died from afterburn less than a second before picking up a health pack. His flames can cause panic and confusion if caught by surprise with it. To change the Damage Text you will need to find 2 files - the first one is tf esourceuiHudDamageAccount. Remember that your arrows are projectiles, that means your arrows take time to travel. Added The Hot Hand. This weapon has been recently nerfed! Make sure to check the new stats here! Leave all thoughts, facts, and opinions aboutā¦However, damage caused by afterburn damage is reduced by 66%. Might as well use your Flamethrower at that point. As well, present in the tf eslistsall. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. It's associated with the Gas Passer, which is pretty terrible anyway (recharge time is too long for too little effect), and even if you change to a Flare Gun (since Flamethrower's afterburn isn't great now), it takes forever to actually pull it off and encourages you to not do active damage because the more direct burning you. Reflected projectiles no longer deal minicrit damage; Afterburn is reduced to a solid 40 damage (on par with bleed effects) Extra shield can stay due to flamethrowers being hitscan and much more consistant. Team Fortress 2 does not have any method of dealing damage in decimals. After all, not every mercās attire is lined with asbestos. 5 seconds of afterburn (down from 10 seconds). Sorted by: 10. Rockets travel at 1100 HU/S while flares travel. This taunt can only be performed with the following weapon: Scorch. ago. +67% ÜberCharge rate. add cloak on kill. As long as you dont use the dragons fury you should be alright, as the dragons fury has like, hardly any afterburn. The Pyro has two different primary weapon types: the conventional Flame Throwersand the Flame Launcher. This is objectively a bug, and not something that people commonly disagree on. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. They could be way worse or way better. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. %s5: 0 On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up. 5 seconds of afterburn (down from 10 seconds), resulting in the same total damage as before. Pyro is also given the name "Pat Bates" in the game. For one thing, the Chargin' Targe gave great resistance to fire already. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. But if your target cannot put out the fire in a timely manner, the damage adds up. 49 votes, 13 comments. 6. If I kill the current threat, why should I die 5 seconds later on a health pack?Shots a glob of dangerous chemicals at the enemy. Now, it makes sense to have afterburn in the game. Afterburn Duration Timer. Like the afterburn doesnt do so much damage so why would they need to light their targets on fire when they finish them off with the panic attack anyways. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage vulnerability on wearer. Max afterburn for default flamethrower is 60 damage, so the theoretical max damage this version could do in one hit is 185. Here are my separate ideas- Increase damage Increase time it lasts Make medkits unusable while on fire/not extinguish fire What are yours?We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. degree (2. rad_knight. Because Pyro's long range capabilities are currently too strong. It was meant to be visible, visually noisy andā¦The Cow Mangler 5000 is a primary weapon for the Soldier. Primary Weapons. The gun itself is a tripodal device constructed of metal, team-colored paint. This is Heavy's weapons guide for Team Fortress 2, breaking down all of our Russian monster's primary, secondary, and melee weapons. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage. The damage is the same, but it's pathetic afterburn means if you set someone on fire, they don't even need to worry about it more then half the time, as it's damage is barely impactful. Sharpened Volcano Fragment Level 10 RIFT Fire Axe On Hit: target is engulfed in flames-20% damage penalty. The Stock Flamethrower has a total of 80 damage from afterburn over a period of 10 seconds. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. It's good at destroying engie's buildings from long range and 4 shots is enough to kill most enemies. also. A portion of the shield is missing and splintered. Telefrag damage is calculated the same way as the Market Gardener, but (maxhealth / mercs) is multipled by 2 instead of divided by 2. "damage penalty" and 2. "The attribute -66% afterburn damage penalty is incorrect, as it actually deals 75% less afterburn damage when compared with the Flamethrower. However, the mechanic itself is broken and makes. However, the mechanic itself is broken and makes. The Pyro is a hardy class that specializes in close range combat with the Flame Thrower. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Flare Gun + reskins. Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short time. ā. So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. After all, not every mercās attire is lined with asbestos. The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. Strange Part: Damage Dealt. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like a deterrent. Set to 3 by default: Server operator only tf2c_afterburn_time <seconds> Modifies afterburn duration to a specified number of seconds. T. On top of that, even if the pyro is eliminated before killing the target, the survivor must contend with afterburn in order to survive. These can be essential for survival.